isTrigger won't work with Navmesh

I’m making a click to move game that uses a navmesh. The player’s navmesh script looks for the ground by looking to see if it has the “Ground” tag. Now my problem is, I’m trying to add a pop up message and I’m using a box collider with isTrigger checked. My character is not entering the collision area, like it is collided even though isTrigger is checked. I’ve tried looking online and using rigidbodies and other collider but I’m not having much luck. If anyone has an idea, please lmk!

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Hi, I have the same problem. It feels like “isTrigger” is not working, there is a collision anyway, and this only happens with nawmesh