It has been 6 months, no SpeedTree deferred rendering bug fix coming?

The bug has been there since the initial release of Unity 5.3 in december.
SpeedTree integration is one of the most important parts of Unity but it has not been fixed after all these months.

What’s going on? Games can’t be published with threes looking like this:

Do you have a bug number?
I can check on the status.

I’ve sent you a PM.
The ticket was opened on April 11th but I’ve noticed the bug since the 5.3 release and other people seems to have encoutered the bug since then as seen on the Speedtree forums.

Hey. Your bug was identified as a duplicate of this one http://issuetracker.unity3d.com/issues/graphics-directional-light-passes-through-the-tree-leafs-making-them-abnormally-lit

A developer is currently assigned to it so hopefully it wont be too long. Keep an eye on the issue tracker link to see when its fixed.

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@dreyhal Commented on this in another thread:

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ok, but it looks like my bug was opened some days before.

Got word from the developer, he said hopefully the should have this fixed in 2018 sometime! Woohoo!

I have got to question why you don’t just convert the textures to PBR by default? If I can do it in an hour via substance tools or ShaderMap (remove all lighting info etc. / generate new maps). Then what exactly is the issue?