Is it possible to have two or more distinct blending for each pass?
there is this example here but the syntex error
SubShader{
ZWrite Off
Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" "PreviewType"="Plane" }
Pass{
Blend SrcAlpha One
CGPROGRAM
#pragma surface surf Lambert
#pragma target 3.0
struct Input{
//
};
sampler2D //;
void surf (Input IN, inout SurfaceOutput o){
//
}
}
ENDCG
}
Pass{
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma surface surf Lambert
#pragma target 3.0
sampler2D//;
fixed4 //;
struct Input {
//;
};
void surf(Input IN, inout SurfaceOutput o){