using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
public Transform player;
private Rigidbody2D rb;
public float moveSpeed = 5;
private Vector2 movement;
public GameObject other;
// Start is called before the first frame update
void Start()
{
rb = this.GetComponent();
}
// Update is called once per frame
void Update()
{
Vector3 direction = player.position - transform.position;
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg - 90f;
rb.rotation = angle;
direction.Normalize();
movement = direction;
}
private void FixedUpdate() {
moveCharacter(movement);
}
void moveCharacter(Vector2 direction){
rb.MovePosition((Vector2)transform.position + (direction * moveSpeed * Time.deltaTime));
}
OnCollisionEnter2D(Collision collision)
{
Destroy(GetComponent());
}
}