I am trying to work with addressables and update the content without the need to rebuild the application player.
But it feels like I’m doing something wrong when I update the content. So I worked on a very simple project to prove working with addressables.
This is the addressable group profile settings.
And this is the Addressable settings.
1- Create a new build for this addressable group, and this is the built files.
2- After building the application player, it seems to work fine.[It’s very simple out that God blowed an instantiate the addressable asset]
public class BasicReference : MonoBehaviour
{
public AssetReference baseCube;
// Use this for initialization
public void SpawnThing(string path)
{
baseCube.InstantiateAsync();
}
}
3- After updating the content. Build → Update a Previews Build → And locate the .bin folder.
4- The game failed to Locate the folders Even if it’s in the correct directory after updating the content.
And this is the log message.
I tried different editor versions and different addressable package versions, and I can’t figure out that yet.