Why does it take so long to enter play mode? Is anyone else having this same problem?
Timer also at TOP RIGHT.
I put another game playing in the foreground, to demonstrate that there is no pausing or lags to my system.
Iām on Unity 2019.3.12f1
Why does it take so long to enter play mode? Is anyone else having this same problem?
Timer also at TOP RIGHT.
I put another game playing in the foreground, to demonstrate that there is no pausing or lags to my system.
Iām on Unity 2019.3.12f1
Did you download an asset or extension called āEasy Saveā? It looks like thatās taking a long time doing something.
Yes, Iāve also asked the developer about that.
Have you checked with the Profiler already?
Thanks for the suggestion.
Yea just did, but thereās some processes I donāt recognize. I need to google what these actually are. Iāve uploaded some screenshots with some of the stronger spikes.
According to āscreenshot 46ā, a big chunk of that time is spent in āSpritePacker.RebuildAtlasCacheā. I would go to the Editor Settings and set the āSprite Packer Modeā to āDisableā, just to test if this affects it:
If that setting is what causes the long enter playmode time and if performance with disabled sprite packer is acceptable in the editor, you could change that option to āEnabled for Buildsā instead.
That seems to have gotten rid of the SpritePacker hiccup. Good call on disabling that in the editor!
Now I gotta see why I have such a large GC on easy save. I must have coded something wrongā¦
This I would ask the Easy Save developer:
https://discussions.unity.com/t/446212
If youāre there, I would also ask why ES spends about 7 seconds when entering playmode and how to reduce it.