It takes 60 Seconds to enter play mode

Why does it take so long to enter play mode? Is anyone else having this same problem? :hushed:

Timer also at TOP RIGHT.

I put another game playing in the foreground, to demonstrate that there is no pausing or lags to my system.

I’m on Unity 2019.3.12f1

Did you download an asset or extension called ā€œEasy Saveā€? It looks like that’s taking a long time doing something.

Yes, I’ve also asked the developer about that.

Have you checked with the Profiler already?

Thanks for the suggestion.

Yea just did, but there’s some processes I don’t recognize. I need to google what these actually are. I’ve uploaded some screenshots with some of the stronger spikes.

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According to ā€œscreenshot 46ā€, a big chunk of that time is spent in ā€œSpritePacker.RebuildAtlasCacheā€. I would go to the Editor Settings and set the ā€œSprite Packer Modeā€ to ā€œDisableā€, just to test if this affects it:

If that setting is what causes the long enter playmode time and if performance with disabled sprite packer is acceptable in the editor, you could change that option to ā€œEnabled for Buildsā€ instead.

That seems to have gotten rid of the SpritePacker hiccup. Good call on disabling that in the editor! :slight_smile:

Now I gotta see why I have such a large GC on easy save. I must have coded something wrong…

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This I would ask the Easy Save developer:
https://discussions.unity.com/t/446212

If you’re there, I would also ask why ES spends about 7 seconds when entering playmode and how to reduce it.