Item Issues

Continuing the BergZerg tutorials. This script initially compiled just fine, but then all of a sudden it went crazy and had a problem with everything.
The sticky point seems to be the enum list and the class derived from it. Someone please help me understand how to fix it.
Thanks!

  1. Did I miss a type declaration?(Has to do with the Rarity of the item.
  2. Am I missing a cast somewhere(it was complaining about that too). Tried using a ToString() in several places, but it gave more errors.

`using UnityEngine;
using System;

public class Item {
private string _itemName;
private int _itemValue;
private RarityType _rarity;
private int _maxDurability;
private int _currentDurability;

public Item(){
	_itemName="";
	_itemValue=0;
	_rarity=RarityType;
	_maxDurability=50;
	_currentDurability=_maxDurability;	
}

public Item(string name , int value, RarityType rarity, int CurrentDurability, int MaxDurability){
	_itemName="";
	_itemValue=0;
	_rarity=RarityType.Common;
	_maxDurability=50;
	_currentDurability=_maxDurability;
	
}


public string ItemName{
	get{return _itemName;}
	set{_itemName=value;}	
}

public int ItemValue {
	get{return _itemValue;}
	set{_itemValue=value;}
	
}

public string Rarity {
	get{return _rarity;}
	set{_rarity=value;}
	
}

public int MaxDurability{
	get{return _maxDurability;}
	set{_maxDurability=value;}
}

public int CurrentDurability{
	get{return _currentDurability;}
	set{_currentDurability=value;}
}

}
public enum RarityType{
Common,
Uncommon,
Rare,
Epic

}`

I may have figured it out, but I need some confirmation:
Changed the declaration in three places, but I’m not sure if this is the best way to do it; i only know that it complied.

private RarityType _rarity;

_rarity=new RarityType();

public Item(string name , int value, RarityType rarity, int ItemWeight, int CurrentDurability, int MaxDurability){
_itemName=ā€œā€;
_itemValue=0;
_rarity=RarityType.Common;
_maxDurability=50;
_itemWeight=1;
_currentDurability=_maxDurability;

}
Thanks!