Game logic help!
Good day! thanks for letting me be part of the Unity Forums!
I’m developing a 3d first person horror game with Unity about my favourite Youtuber.
I’m doing all the 3d stuff like scenarios and collectible items with Cinema 4d and i would want to know how to collect 7 items to won the game.
The trick lies with the game starting with one visible collectible item. When you pick the first then the second will spawn and be visible in a random location within the scenario. Then when you get the second the third will also spawn, an so on until you get all the 7 Items.
Also i wanna know how make appear a monster (in this case a 2d plane image) every time you pick 2 items that spawns nearby the player and that causes a game over when close to it. The trick is that the monster spawn last until the player walks far away from it. This happens at least 3 times in the game.
Last i wanna know how to make the player win when he got all 7 items.
I know it’s too much but i’ll be very grateful if anybody can help me with this.
Thanks again and good day to everyone.