Hi folks, I’m tryna figure out, how to store items like in angry birds where you can buy some power ups and reference the items to buttons in the game scene.
Of course I tried to find a tutorial or something, but none of them are like what I want.
The PlayerPrefs lets you store data persistently on the device.
JSON serialization can let you store more complex data structures easily as a single string.
If you’re concerned about users cheating, it will be necessary to set up a remote receipt validation server and track user identities to what they have purchased. I’d wait on that part as it’s a significant engineering lift.