Item Purchases in a Unity WebGL Game

Since Unity IAP is not available for a Unity WebGL Game, What is the best method/solution to process item purchases within a Unity Web game?

Not using Unity IAP. :slight_smile:

In our asset Simple IAP System we did an implementation for PlayFab and PayPal for that reason. You might want to look into that - at the very least, you will need some player login system and inventory storage in the cloud in addition to the billing system, so players can access their items from a different device as well.

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