Hi everyone, just wanted to showcase our first iPhone game: iTrials - a 3D physics motocross game with ramps, loops, mashers and all sorts of awkward obstacles.
It’s been an amazing journey for us developing it, and really couldn’t have done it without Unity.
We were quite limited by the iPhone hardware, especially making it playable on the 3G, but after many a tweak (I dare not count the hours spent optimising!), we are proud to announce its release.
It would be great if you checked it out and we would love to hear your feedback!
2)Framerate is good on my 1st gen ipod, occasional slow downs but that is to expected with 1st gen.
3)Would be nice to have a flip screen option. Currently you have it set (landscape left?) so on a ipod the headphone jack is at the bottom left which is awkward for getting to the lean controls.
When i “wipeout” the 3-2-1 countdown is displayed but the timer is still going, then a brief pause and we resume from the last checkpoint. I’m assuming that we should teleport back to checkpoint then countdown? Or is this intentional time penalty?
Would be nice to see previous best time when playing. This is more for when i come back to a level.
You may want to add some type of 3 star system for achieving times to encourage replaying of levels (seems to work for angry birds/cut the rope)
If you fail a lot like me a 3-2-1 countdown gets annoying, trails hd uses a READY-GO for retries.
I’m having fun playing and will update you if i can think of anything.
Many thanks for your response, - really valuable advice in there! thanks.
It should auto detect orientation when you rotate 180, but maybe this is not immediately obvious as it starts off in landscape left (or right, forgot which way round). We’ll look at making this more obvious and put it in the update.
We kept the countdown after wipeout to catch any comedy ragdoll bashing and yes, as an intentional time penalty You can hit last waypoint at anytime though, even during countdown to go back to the last waypoint.
Another good point. Yes, it would be good to see it so you don’t have to wait for the end screen, or if you know you’ve not made it, restart without finishing.
Good idea. I like it. It’ll be a good indicator of progress.
Yeah, we toyed around with this a bit, but “ready, go” is a good solution
Thanks again and we’ll definitely address these points in the first update.
Hi Litobyte
This game is already out and in the app store. An update has also just been finished which adds tilt option as well as on screen controls. The update should be available within the next week or so. http://itunes.apple.com/uk/app/itrials/id392509690?mt=8
3GS above is recommended, however it runs fine on 1st gen devices, just a bit choppy in places which is to be expected on older hardware
Great game guys!!! I’ve been playing it a lot!
I am a recent Unity developer myself
and i was wondering if it would be too much to ask
for how long have you been working on this game
with Unity?
Great game!
One suggestion: it would be awesome if you could have
sound effects for the bike rider when he hits something
and he falls down off his bike. It would give more impact
feeling to the player.