ITriggerEventsJob questions

Is there any concept like “every TriggerEvent created from a PhysicsShape is processed at the same thread”? If I wanna change a component from my trigger entity, is there any safe way to do it?

What I did was fill a hashmap <Entity,dataneededForChange> in the ITriggerEventsJob and then in a second job of type withEntityJob checked the hashMap[entity] and made the changes there. Since they were all SetComponentData I was able to this all in the second job on multiple threads.