It's impossible to figure out where a volume profile is used in Boat Attack demo.

I am looking at the Boat Attack demo and one thing doesn’t make sense to me:

It’s obvious the BaseEffects volume profile is being used (because toggling features like Bloom in it affects the scene), and yet, if I search for volume in the hierarchy, these are what I get:

5539756--569914--Screen Shot 2020-03-02 at 12.03.44.png

4 of these are local volume, meaning they are overrides, and the only global volume on Island Level is set to be using Island_Post_Clear, which is not BaseEffects.

Where else do you inject BaseEffects? Why can’t I find such a simple settings?

I can see it in the Addressable group yet there is no way for me to hunt it down.

Please help, I feel stupid looking at this demo.

Oh good, it’s injected at runtime by script via AppManager which includes addressable VolumeManager which refers to DefaultVolume which has a script that inject BaseEffects as the global volume…