I am looking at the Boat Attack demo and one thing doesn’t make sense to me:
It’s obvious the BaseEffects volume profile is being used (because toggling features like Bloom in it affects the scene), and yet, if I search for volume in the hierarchy, these are what I get:
4 of these are local volume, meaning they are overrides, and the only global volume on Island Level is set to be using Island_Post_Clear, which is not BaseEffects.
Where else do you inject BaseEffects? Why can’t I find such a simple settings?
I can see it in the Addressable group yet there is no way for me to hunt it down.
Please help, I feel stupid looking at this demo.