Its keep saying "Type or namespace definition, or end of file."

Hello I am a beginner, and I’m trying to make a script where you click a cube and it teleports you to a new scene, but it’s keep saying “Type or namespace definition, or end of file.”

here’s my script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagment;

public class Bruh : MonoBehaviour {
}
void Update()
{

}

private void OnMouseDown();
{
SceneManager.LoadScene(“World”);
}
}

Plz help!

Pay close attention to brackets. Your class is just about 0 lines in length, followed by two methods outside the class - one of which gets ended by a semicolon and thus has no body - and a random closing bracket that does not close anything. At least that is what the compiler sees, and thats why it is confused.

Also, please use code tags in the future.

Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The important parts of an error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

How to understand compiler and other errors and even fix them yourself:

https://discussions.unity.com/t/824586/8

As Yoreki said, you’ve got a lot of typos.

Assuming this is from a tutorial, here is how to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

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