Its possible to fix the Ztest Zwrite in alphaBlend ?

Im making a transparent shader but im having problems with the Zwrite, Ztest.

Even the default unity Mobile Particle Alpha Blend have the same issue, so if Unity can not solve its impossible for me as well?

This is the issue, when i move the plane far from the camera it render behind the other plane even if is in top of it.

http://www.franfndz.com/share/AlphaBlendUnity.mp4

Zwrite & Ztest are z buffer / depth operations for sorting with or against opaque geometry. It can be abused to prevent transparent objects from rendering overlapping parts entirely. It cannot help with transparency sorting. For that you need to either handle the rendering order manually using render queue, sorting order, or abuse particle systems’ sorting fudge.

The other option would be an order independent transparency approximation, which is kind of overkill.