Its possible to fix the Ztest Zwrite in alphaBlend ?

Zwrite & Ztest are z buffer / depth operations for sorting with or against opaque geometry. It can be abused to prevent transparent objects from rendering overlapping parts entirely. It cannot help with transparency sorting. For that you need to either handle the rendering order manually using render queue, sorting order, or abuse particle systems’ sorting fudge.

The other option would be an order independent transparency approximation, which is kind of overkill.