Hello,
I’m a recently graduated student, and also recently hired student
(Sadly, not for a games company) I’ve been looking at game engine licenses for years now wanting to dive in and have done minor things like some Quake maps and models… but not writing my own games.
Although I went to a university world-renouned for its Comp Sci, I was an Information Systems student so I never got to have fun (haha, tell that to a student at the time) in classes like graphics and have mainly stuck to the world of MVC rich web applications (kind of a self-teacher with a nack for design…)
Anyway, my new job is all fine and dandy, but I still want to get into games finally as I think my brain is going to explode with all these pent up design-docs (yeah, I know - start small ;)) and right now I’m working on getting up to speed in .NET for my new job (I also happen to be pretty good with Python and JavaScript with the web background…)
For a while, I’ve been looking at Torque for its multiplatform capabilities (as an abused Mac gamer… this was important) but again and again I’ve always heard the horror stories. I’ve noticed Unity in the past but didn’t do a whole lot of research… lets face it, I loved Tribes… additionally I was put off by the lack of Linux support to be honest although. Its not a game-ender (obviously) but I’d really like to see all platforms get some love ![]()
I’m just wondering what the level of experience required is… another thing I heard as a detriment to Torque - although the focus on scripting languages certainly gives me some hope
The other worry is whether it is focused on 3D or not… I haven’t had a whole lot of 3D Math and while I do have ideas for 3D its not where I intend to start or think I’d be ready for just yet ![]()
Did anyone else cut their teeth with Unity, or have any input of that matter…?
Thanks,
Jeff