I believe he is a troll.
In the threads he is starting he is contradicting his positions, (URP should be default, but also is dead apparently?) and they are all the same provocative style about what Unity should do.
To start this off, it's rumored that the next flagship phones of Samsung -S22 series- will have a chipset capable of Ray Tracing for the first time in mobile history! If that happens by any means whether it be sooner or later, it could be the end of URP!
Q / Why and how is it the end of URP?
A / Well, let's see why there's even a render pipeline called URP in the first place..
• Universal Render Pipeline -URP for short- was built from the ground up for applications that target a wider rang…
As we already know, Unity has LTS release versions, and it’s two-years long term support… but, I do really think it should be just one-year long term support… let me explain why…
Unity Tech-Release version has been more stable than ever, and an LTS-Release version makes it even more stable…
Adding to that one more year makes it even much more stable and ready for long term development(which is important), however, Adding to that YET Another More year is really unnecessary.
Benefits we’ll get …