iTween animations for variables

Hello,

I am in a situation were I need a variable to to tweened from 0 to an undefined target. Preferably I would like to have some sort of easing on this movement. Like the easeTypes found in iTween.

I have tried to use ValueTo but I cant seem to get my desired variable out of it as it takes a gameObject.

Anyways is there a way, using iTween or not, to animate variables with easetypes? Also in C# preferably.

Thanks for your time!

iTween functions take a gameObject because they use coroutines (I think so anyway). If your final value is going to change, you should do a value to between 0 and 1 and use that result as the t in Mathf.Lerp( 0, endValueThatCanChange, t );

You can accomplish this using LeanTween. Here is an example in javascript:

function updateNewValue( val:float ){
   Debug.Log("the tweened new value:"+val);
}

function Start(){
   var from:float = 3.8;
   var to:float = 9.3;
   var time:float = 2.0;
   var options = {};
   LeanTween.value(updateNewValue, from, to, time, options);
}