iTween: CameraFade Add Texture issue

Hi

I’m using iTween.CameraFadeAdd(cameraTexture, 0); to add a texture to a camera in Awake(), which I then fade out at opening of a scene to create a fade in effect using iTween.CameraFadeFrom(1,1); in Start();

This works fine, however, the texture when appears on the screen, appears to be about 1 pixel off from the top of the screen.

The texture itself is 1024 Compressed (Best) With Repeat wrap mode.

Anyone have any suggestions how I might rid of the line at the top of the frame?

Thanks

Find the object. Set it’s position.

Thanks… just didn’t think i’d have to do this with iTween…thought it might’ve been an iTween script bug or something.