Hey guys,
I know… This question has been here before but these where all with older version or I just have the same as the answer to those topics but I just can’t get it to work… It should do the callback function but it just doesn’t…
I hope you guys can help me out. The problem is the itween function in OnMouseUp().
Greatings,
Peter
private var chamberClickMovement : ChamberClickMovement;
var view : Transform;
public var cameras : Transform[];
public var models : ObjectFade[];
private var goAlpha : boolean = true;
private var isOn = false;
var chamber : GameObject;
var onChamber : boolean = false;
private var allChildren;
var chamberLight : Light;
var lightOn : boolean = false;
var initialDelay = 1.0;
private var fadeSpeed = 3.0;
function Start () {
chamberClickMovement = GameObject.Find("Main Camera").GetComponent(ChamberClickMovement);
//chamber.transform.position.y = -10;
iTween.FadeTo(chamber, iTween.Hash("alpha",0));
var renderers = chamber.GetComponentsInChildren(Renderer);
for (var r : Renderer in renderers) {
Debug.Log(renderers.length);
//r.lightmapIndex = 255;
r.material.shader = Shader.Find("Transparent/DiffuseForComplexGeometry");
}
}
function OnMouseUp() {
//chamberclickmovement.StartMove(this.transform);
//Debug.Log("In");
chamberClickMovement.fadeShadows = true;
chamberClickMovement.showShadows = true;
isOn = true;
goAlpha = true;
chamberClickMovement.MoveCamera(view, this.transform, 1);
iTween.FadeTo(chamber, iTween.Hash("alpha",1,"oncompletetarget",chamber,"oncomplete","FadeGround"));
//GoFadeHigh();
}
function OnMouseEnter () {
//Debug.Log("Enter");
if(isOn == false){
//goAlpha = false;
//chamber.transform.position.y = 0;
//iTween.FadeTo(chamber, iTween.Hash("alpha",1,"time",1));
}
}
function OnMouseExit () {
//Debug.Log("Exit");
if(isOn == false){
//goAlpha = true;
//chamber.transform.position.y = -10;
//iTween.FadeTo(chamber, iTween.Hash("alpha",0,"time",1));
}
}
function Update () {
if(lightOn == false chamberLight.intensity > 0){ // Turn lights on
chamberLight.intensity -= (5 * Time.deltaTime);
}
if(lightOn == true chamberLight.intensity < 7){ // Turn lights on
chamberLight.intensity += (5 * Time.deltaTime);
}
/*if(goAlpha == true){
if (renderer.material.color.a > 0.0) {
color = renderer.material.color;
color.a = 0.0;
renderer.material.color = Color.Lerp(renderer.material.color, color, fadeSpeed * Time.deltaTime);
}
}
if(goAlpha == false){
if (renderer.material.color.a < 0.5) {
color = renderer.material.color;
color.a = 0.5;
renderer.material.color = Color.Lerp(renderer.material.color, color, fadeSpeed * Time.deltaTime);
}
}*/
}
function GoFadeHigh (){
for (var i = 0; i < models.length; i++ ){
models[i].goFade = true;
models[i].goAlpha = true;
}
}
function GoFadeLow (){
for (var i = 0; i < models.length; i++ ){
models[i].goFade = true;
models[i].goAlpha = false;
}
}
function FadeGround () {
Debug.Log("FadeGround");
iTween.FadeTo(chamberClickMovement.groundEmpty, iTween.Hash("alpha",0,"time",1,"Delay",0.5));
iTween.FadeTo(chamberClickMovement.groundShadows, iTween.Hash("alpha",1,"time",1));
}
function FadeChamber () {
}