iTween.FadeTo Prob

function Start() {
iTween.FadeTo(gameObject,{“alpha”:0,“time”:0.3});
}

my gameObject is a item imported from 3D-Max. Can any one suggest why this is not working

1 Answer

1

maybe the material on the “gameObject” is not fade-able. I know that Shader: Transparent–>Diffuse (Transparent/Diffuse) works.