I am using iTween to tween my camera fly through, but I am having an issue where iTween stops abruptly at the end of each waypoint, rather than flowing through all of them nicely. I am using the linear easeType. Is there a parameter or an ease type that can get the effect I need of seamless transition?
iTween.MoveTo(this.gameObject, iTween.Hash(“position”, LoadPos, “time”, 0.4, “easeType”, iTween.EaseType.easeInQuart));
This still gave me jerky results. I found a method last night after buying the examples packages of iTween that uses PutOnPath. This allows you to never actually hit those jerky stops.