I want to play a looping scale animation after 5 seconds. But if I set a delay of 5 seconds in my ScaleBy parameters, and set the looptype to pingpong, it seems that the delay is taken into account in every cycle of the loop. That is, 5 seconds will elapse, then my game object will grow for X seconds, then 5 more seconds will elapse, then my game object will shrink for X seconds, repeat…
What I want is a one-time initial delay of 5 seconds, and then a bunch of quick grow/shrink loops. Is there an easy way to accomplish this using a single call with appropriate Hashtable parameters?