Hi there,
I am having a great deal of trouble simply moving an object by world space in iTween. Here is some code I have that run on collision.
iTween.MoveAdd(collision.gameObject,{“y”:3, “time”:4, “space”:world});
it throws up an error saying reverting to default space type as “world” is not a valid type. I have tried isLocal:true and nothing seems to work. I’m not sure if it’s due to the fact these objects are instantiated .FBX models or not.
Please help it’s driving me crazy
Will