Hey
It worked perfectly this morning, but now the float thingy doesn’t work (the rest works fine)
Does anyone know why this is happening?
if (transform.position.x >= 5.5)
{
iTween.MoveTo(gameObject, iTween.Hash(new Vector3(7.87f, 0.0f, -3.2f), 3.0f, "onComplete", "setPosAndSpeed", "onCompleteTarget", gameObject));
}
(It is located inside update)