Right now I’m using MoveTo with iTweenPath to move my gameobject.
My problem is that I want to change the last node in the path during runtime.
I managed to do that trough code, but it didn’t really effect the animation.
So I looked at the documentation and then I saw MoveUpdate, which seems like what I need.
The problem is, it seems like MoveUpdate doesn’t accept a path.
So I’m clueless.