Hi, i’m facing a problem which unable to trigger my own method after the iTween.MoveTo(…) finished run.
My Code
using UnityEngine;
using System.Collections;
public class InGameScript : MonoBehaviour {
public Transform cardPrefab;
void Awake(){
}
void Update () {
}
void Start(){
GameObject selectedObj = (Instantiate(cardPrefab, _position, Quaternion.identity) as Transform).gameObject;
Vector3[] pos = new Vector3[2];
card3[0] = new Vector3(-1.04f, -1.41f, 0);//to
card3[1] = new Vector3(-1.04f, -1.41f, 0);//to
Hashtable hh = new Hashtable();
hh.Add("path",pos);
hh.Add("speed",10);
hh.Add("delay",1);
hh.Add("easetype",iTween.EaseType.easeInQuint);
hh.Add("oncomplete","OnMoveComplete");
hh.Add("oncompletetarget",selectedObj);
iTween.MoveTo(selectedObj, hh);
}
void OnMoveComplete()
{
Debug.Log("Testing");
}
}
itween’s parameters reference : iTween for Unity by Bob Berkebile (pixelplacement)
Please advise.
Thanks,
jenz