I have a normal C# class (non MonoBehaviour class) which I have been using iTween to animate some UI elements in my scene. Can I set the ‘oncomplete’ method to be in that class or does it only work when I pass a gameObject for ‘oncompletetarget’ field. Basically, is there a way to make the ‘oncompletetarget’ points to something other than a game object.
Any suggestion is highly appreciated!