iTween rotateBy giving strange results

I was using an older version of iTween and rotateBy was working fine. I just upgraded to the newest C# version and the same code in rotateBy is not producing the same results.

Picture a quarter on it’s flat side on a table. The below code would spin that quarter on it’s flat side.

Vector3 rot = new Vector3(0,1.0f/6.0f, 0);
						iTween.rotateBy(selectedObj, rotationSpeed, rotationDelay, rot, null, "OnRotateComplete", this, this.gameObject);

It doesn’t do that anymore. It like rotates it on the z axis then when it’s done it flips it facing forward. Very strange. The idea is that I have a hexagon piece so I want it to rotate 60 degrees each time I click.

The iTween team has gotten a “tad” busy lately but I promise Patrick and I will figure something out for you when we can.

Hello there,
can i ask what’s iTween, and what it do? If is useful to me, how can i use this? Like other, or need to add a component?

This should answer your questions:
http://itween.pixelplacement.com/