iTween RotateTo Rotating Collider but not Geometry

So I’m starting to work with iTween which looks to be tremendously powerful. However, I’m running into a weird problem. I’m using:

function Start(){
			Debug.Log("I'm itweening");
			iTween.RotateTo(leftDoor, Vector3(0,150,0), 3);
			}

This will rotate the Collider (box or mesh) that I can see if the object is selected, but it doesn’t rotate the geometry. Am I using iTween wrong?

Hmmm. Looks like if the “Static” option is checked, it makes the mesh, er…static and it doesn’t move. More on this as I experiment.

Yeh, from what I’ve messed around with Unity 3 (beta). Static means what it says :wink: Anything you will want to move can’t be set to static.

Hope you figure out a decent solution.