Is it possible to have multiple ValueTo calls on the same GameObject?
I would like to have two different animations perform on the same GameObject, but calling multiple ValueTo calls on the same GameObject seems to have random results.
Is it possible to have multiple ValueTo calls on the same GameObject?
I would like to have two different animations perform on the same GameObject, but calling multiple ValueTo calls on the same GameObject seems to have random results.
You can now! Sorry for the frustration, but I originally had everything in iTween work on a "doesn't destroy duplicates" mentality so that usage in Update loops worked correctly but I never considered the functionality of using multiple ValueTos on one GameObject.
Thanks a ton for the "find" and if you grab version 2.0.11 you will now be able to add as many ValueTos as you want on a single GameObject.
Thanks!
iTween = Awesomeness i love it :)
– anon85997575