iTween with multiple ValueTo calls on same GameObject

Is it possible to have multiple ValueTo calls on the same GameObject?

I would like to have two different animations perform on the same GameObject, but calling multiple ValueTo calls on the same GameObject seems to have random results.

1 Answer

1

You can now! Sorry for the frustration, but I originally had everything in iTween work on a "doesn't destroy duplicates" mentality so that usage in Update loops worked correctly but I never considered the functionality of using multiple ValueTos on one GameObject.

Thanks a ton for the "find" and if you grab version 2.0.11 you will now be able to add as many ValueTos as you want on a single GameObject.

iTween

Thanks!

iTween = Awesomeness i love it :)