I've disabled Burst, compiling with Mono, still get Burst compilation errors

When I run my game, I’m getting this error:

To my knowledge there’s no way Burst should be trying to compile anything. In the Jobs menu → Burst, Enable Compilation is unchecked. In Project Settings->Burst AOT Settings, Disable Burst Compilation is checked. In Project Settings->Player, the scripting backend is Mono, not IL2CPP.

This is with Unity 2019.3.0f3, Burst 1.1.2, Entities Preview.10-0.4.0. Linux, Vulkan.

Now I’m trying to build for Linux from Windows, and can’t even build because of this. I have Burst disabled, but I get the error that the Burst compiler filed.

The problem was that even though I changed the setting in Unity’s Project Settings, it was not changing the actual BurstAotSettings_StandaloneLinux64.json file, so Burst compilation was still enabled.

Any luck with this? I have the same issue

Upgraded ml-agents per advice from developers and latest version allows you to disable Burst and cross build to Linux