I've got 11 hours left, can I make this project?

I’m going to finish modelling a small part of my schools campus (A squared off section) in about an hour. What I need to do with this model is import it into unity, and then just rig it up so that I can swivel around the model, zoom in a little, and then when you click on a building, or object, a caption with some info appears.

Can I do this within my time constraint? I’m working full pace, but once I’m done modelling Unity will slow me down a lot.

How do we know what you can do? Someone can do it, but no one but you would know if you can do it.

Assuming you’re reasonably competent with coding, I don’t see why not. You would just have to know your way around:

Changing the camera FOV
Rotating a model (or orbiting around one)
Raycasting
the GUI system

Probably wouldn’t take me more than 30 minutes, an hour tops, and there are plenty of people here could do it in a quarter of that time

The entire model consists of about 100 objects. If I join them all together into one object, will this make importing it and getting the rotation scripts running work easier?

Theres nothing there that screams difficult, but we dont know your competance, so hard to judge, however…

There is a built-in script for mouse orbit.
Importing your building in one model will be easier than importing chunks and placing them in scene

Yeah, I’m using the built in mouse orbit script right now, thanks!

I just need to modify it to use WASD keys in order to determine the direction of orbit, but don’t understand UnityScript. (Python is my thing). Could you perhaps provide me with a quick fix for this?

EDIT: Fixed, I have the camera now rotating as intended.