Hi.
I'll explain it straight:
I exported a model with his animations, let's just say it's a knight and he has a sword. The model has been exported in unity I even put it in the scene there is no problem at all until here.
The problem is that when he plays an animation where he draw the sword and make a movement with it, the sword doesnt follow the movement, instead it stays just where it is at the beginning.
In 3Dsmax when I animated the whole thing it was allright! nothing wrong, i even imported the FBX file again to see it from the file itself and it was still right, the sword was following the right animation frame.
Then I used another model on unity with another sword animation at this time it worked.
Thats when I got what was going wrong. Thing is with my knight Model I used the object "select&link" to link the sword bone to the biped bone.
(it has brougth me some problems but I fixed all of them )
In Unity it seems that it isn't working. However I did some other use of this select&link that were perfectly simulated in the unity engine.
So is there anyway I could fix this in the unity engine, because if I have to redo all the animation again it'll take me the whole week!
Thank you.
PS: I'm using 3Dsmax but biped animation system is quite the same in both.