
this is just one of them but when i put them into unity they look like this. the leaves are png files with an alpha transparency, is there anyway i can get them to work in unity?
thank you very much for your help

this is just one of them but when i put them into unity they look like this. the leaves are png files with an alpha transparency, is there anyway i can get them to work in unity?
thank you very much for your help
Does the leaf geometry get imported into Unity? i.e., as completely transparent quads or whatever? What Material and Shader do you have applied to the leaves?
I used “import images as planes” they are .png files with transparent backgrounds of pictures i took. All the leaves appear as children of the branch but are invisible, and i didnt add any material or shaders to it after i imported it into unity. Thank you for your response, I think if this isnt working you have given me an idea of how to redo this in blender so it turns out better in unity =)
What I mean is, select the leaf object in the Unity Hierarchy, and switch to shading mode wireframe in the upper left dropdown in the scene viewport. Do those leaves show up as those planes that you have in Blender?
If so, then that means the geometry imported correctly, and then you have to figure out what’s going on with the material. Does the leaf object have a Renderer component assigned to it?