I've made an almighty push like power but it doesnt affect anything.

I have made a script that adds force when it touches an object with the tag ForwardForceCollider and I have it tagged with the tag, but when i touch the collider nothing happens.

public class ForceCilinder : MonoBehaviour
{
public float pushForce = 10;
void OnTriggerEnter(Collider pushedObject)
{

    if (pushedObject.gameObject.tag == ("ForwardForceCollider"))
    {
        Rigidbody pushedBody = pushedObject.GetComponent<Rigidbody>();
        pushedBody.AddForce(transform.forward * pushForce, ForceMode.Impulse);
       
       
    }
}

void Update()
{
   
}

}

Use Debug.Log() to check if it even gets inside the tag comparison clause. Remove the braces around your string. Use CompareTag(). Check if your pushedObject has that exact tag. Use code tag correctly for readability.

Also ideally do your physics in FixedUpdate().

Thanks!
It seemed to be the code tag.