I had an idea for a game that’s part 2d rpg and part text-based puzzle game. It would use a HUD that would integrate both of these things into the aesthetic at once, using an ever-present viewable over world and textbox for direct user input.
I have pages of concepts written down, but that’s sort of where the idea ends and the problem begins.
How possible would it be for someone with zero experience using Unity (or making games in general outside of playing around with PSX’s port of RPG maker in my teenage years) to develop something like this?
I guess the main question is: Is there a specific tutorial that I should start out with that would guide me in a direction toward this goal?
I know this isn’t a question for anything specific, and I know I could’ve done some research and decided where I should land myself, but I thought it was important to attempt to get direct input from individuals who have experience and talent in the thing I’m interested in trying. ![]()