Hey guys, I’ve recently released my second game ,which is a hyper casual type of game, I’ve been working on this game for about 3-4 months, mostly just looking at the editor , I would love if you guys could give me some feedback on it. Links are below;
Google Play: https://play.google.com/store/apps/details?id=com.Grbz.outnew
That’s a well made game. I really like the visual polish to it, how the new obstacles expand outward and how you can see where you’ve hit it previously with the paint splatters.
I do think that the video ad part of it is poorly communicated though. A play button with a ring around it doesnt say watch this video ad to get a reward to me. I was pressing it thinking it gets me back to playing faster.
I do agree that it’s kinda unfair that our post was allowed to stay up. I do tend to think of it as a perk for being an active, dedicated long time forum member though. We see a lot of the same names pop up in thread after thread here, and I would expect pretty naturally that if any of the regular users posted a similar thread it’d be better received. Unfair? Kinda, but not totally. Membership has its privileges.
It might seem like a small thing, but its nepotism, and its a ugly practice. Nothing against you offcourse. I think both this and your thread adds to a discussion. Just let them be
So to get this thread back on track, OP I think the game looks fun and reasonably well polished for what it is.
I definately think next time you should soft launch first ( no mobile game should ever launch without a soft launch unless you are 100% sure of what your retention and engagement stats will be), as in launch the game in a specific tier 1 territory (canada and australia are good ones to use) as well as potentially a tier 2 and 3 territory (think somewhere like poland and somewhere like vietnam) to gauge user engagement and retention and then work on upping those numbers before doing a full launch, you will likely find you end up with very nice stats compared to current performance.
Other than that I think youve done great on this and should feel proud!
One major aspect for me is that @frosted is very active with this community. He didn’t just show up out of nowhere, create a thread for his game, and then was never seen again. By the way this isn’t the first time the OP has showed up, spammed his game, and was never seen from again. Last time he posted threads all over the place and they got deleted.
While they haven’t all been deleted this time around (his thread in the 2D section was deleted), I’m willing to bet he won’t show up again. If that’s the case then it’s a safe bet that he only cared for his game to get attention.
Another major aspect is in the value of the threads. Frosted started with a thread about recent releases, followed it up with critiquing his page, followed that up with the launch and some info on how it turned out based on the way he handled the critique, and will be following it up with a post mortem.
There is a good deal of value there for people wanting to release, and while he is using his game as the focus example the game itself was never truly the main topic of the thread. The critique thread, for example, was about creating steam pages that attract people to your game.
Didnt know they were spammers. But I know for a fact content like this from other long time mebers have been locked and refered to the WIP section, which is a ghost town.
I donno, as a user of the forum - I generally want to see more actual project content - anything from discussion of production issues to post mortem. As long as self promotion isn’t the main goal.
I run on the idea that if someone puts effort into selling me there game via the forums i’m more receptive but “Hey here is my game Store linkStore link” is like a slap in the face. But something also gets under my skin when someone is like “Hey do you think red is a good color for my games download button? store link”