[J] Detecting end of ray, even if it isn't hitting anything.

Hey,

So the title pretty much says it all. If it possible to get the position of the end of a ray without it actually hitting anything? Thanks.

Rays do not have a length, and therefore do no have an ‘end’, they go on for ever.
You can get a point on the ray a certain disance along it, say 100, by using
someRay.GetPoint(100)