I’m trying to do something like this:
from a set of 5 gameobjects from a list, store them in an array on Start and then when the array coordinates are changed (now on cord 0,1 etc) it tells the gameObject in that slot to be active. Each game object carries information about it’s own cell size.
Not really sure where to start with Jagged arrays, have been looking at various examples but nothing really fits my use case.
If anyone could suggest something that is along these lines it would be greatly appreciated. (I’m not a big fan of large generic code and classes that solve the universe, so anything focused to this is more appreciated, kind of why I’m stuck really)