Jagged Directional Lighting


I can’t get rid of these jagged shadows projected by my real time directional light. Here is what I’ve tried so far:

  • Change the shadow resolution to high (and very high)
  • Changed the shadow distance (works, but then shadows don’t project more than a few meters
  • Played with the shadow bias, normal bias, and near plane with no success
  • Antialiasing didn’t do anything
  • Even with simple primitives the shadow quality is poor

Any ideas?

Turns out the issue was that the shadow projection setting was set to Stable Fit instead of Close Fit, which gives much more crisp looking shadows at the cost of potentially wobbly shadows (I haven’t noticed any wobbling yet).