I’m having problems with 2D sprites in my game. I’m building for iOS and I’m getting jagged edges on my sprites:
If you look at the green bush & background you can clearly see the jagged edges (the green & blue backgrounds are separate layers, the green one having transparency). It really doesn’t look like the standard anti-aliasing jaggedness to me…
You can see that the cow doesn’t have the jaggedness. The image assets all have smooth lines.
All of the assets have the same settings: Bilenear filtering, MipMaps off and Truecolor as the format. The only difference is that the background assets, which are bigger, have MaxSize set to 4096, while the smaller assets have it set to 2048 (both are bigger than the actual assets).
None of the sprites are scaled in the scene.
The quality settings for iOS are:
Does anyone have any idea how to fix this? Thanks!