EDIT: Can everyone please upvote this bug so we can get a fix faster? Login and vote here:
Hey all,
So I’m having an issue with very jagged shadows in baked lightmaps in Unity 5, and after searching a ton and trying every possible setting adjustment (that I know of!), I’ve decided to post the question here and see if anyone has a solution.
What I’m seeing is very jagged edges in certain places in my shadows:
(Scale: this is a large cliff wall, player being about a 10th of the height.)
Upping the Baked Resolution only makes the jaggedness smaller, but it’s still very harsh. In Unity 4, I remember an option for sampling (or something similar) which smoothed shadow edges without upping the resolution, and it looked great. I’ve tried messing with all different types of samples, direct light quality, etc, but the only thing that seems to really change anything at all is Blur Radius (which actually helps quite a bit, but I’d rather not blur all my shadows if I don’t have to). Also tried the “Default-HighResolution” general GI parameter, but again it changed nothing about the jaggedness.
The burn time for my scene is already between 5-7 hours per bake, which is crazy high if you ask me, and that’s at a fairly low resolution (10 texels per unit). So increasing the resolution is probably not an option at this point (not to mention it doesn’t soften the jaginess when doing test burns on this single object, just makes the jags smaller as I mentioned before).
Is there something I’m missing? I’ve run out of things to try…
Any help would be very much appreciated!
Here are all my settings.
Scene Lighting:
Lightmap Parameters:
Object Settings:
Light Settings (using one single directional light):
Project Quality Settings:
Thanks very much in advance!