:?: In short, I’d like to simulate what amounts to a container like a mason jar full of small BB sized spheres. I want simple collisions and really want it to work on an iPhone. How would I create so many spheres? One at a time in the editor? Through script at init time? Using a particle emitter? Thanks for any insight or opinion!
That would be thousands of objects, which isn’t going to work on an iPhone, or even most computers. You want to limit objects to a couple dozen or fewer.
–Eric
It may be possible to create a custom particle emitter that uses the bounds of the container mesh (or the mesh itself if you want to run through the verts yourself) as a bounding area for particles.
I was thinking that you could use individual spheres for the moving beads and then fake the resting beads with one simple collider and a cumulative mesh combining script. It should work for something like dropping the beads into the jar, not so much for say, shaking a jar half-full of beads.