#pragma strict
var Damage : int = 25;
var Distance : float;
function Update ()
{
if (Input.GetButtonDown("Fire1"))
var hit : RaycastHit;
if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
)
{Distance = hit.distance;
hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
}
}
;
How to fix this?