I made a super simple scene containing one cube, directional light and camera.
For icecream sandwitch 4.0.3 (API 15) build, it works well.
But for gengerbread 2.3.3 (API 10) build, it throws an error as below.
What’s wrong with me?
This is tested on Unity3D 4.0b7 and Android emulator
java.lang.UnsatisfiedLinkError: Couldn’t load mono: findLibrary returned null
at java.lang.Runtime.loadLibrary(Runtime.java:429)
at java.lang.System.loadLibrary(System.java:554)
at com.unity3d.player.UnityPlayer.j(Unknown Source)
at com.unity3d.player.UnityPlayer.(Unknown Source)
at com.unity3d.player.UnityPlayerNativeActivity.onCreate(Unknown Source)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663)
at android.app.ActivityThread.access$1500(ActivityThread.java:117)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:123)
at android.app.ActivityThread.main(ActivityThread.java:3683)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597)
at dalvik.system.NativeStart.main(Native Method)