ok I’ve looked at lots of different answers but due to lak of really no scripting skill can’t get any thing to work. so i need help simulating the die being tossed accross my board to left with a random rotation and force so it lands different every time.
this is what found from searching but i don’t understand how to make it do what i want any tips?
function OnCollisionEnter(other : Collision) {
rigidbody.AddTorque (Vector3.random * Random.Range(-10.0, 10.0));
rigidbody.AddForce(Random.insideUnitCircle * 1, ForceMode.Impulse);
}