This very simple piece of code is supposed to change levels when the game object it’s attached to hits a specific game object. The problem is when the two objects collide the scene doesn’t change. Here is the code:
#pragma strict
function OnCollisionEnter(CrystalCollision : Collision){
if(CrystalCollision.gameObject.name == "Crystal"){
Application.LoadLevel(0);
}
}
-Thanks