i get this errors in my javascript.networkmenu
Assets/scripts/NetworkMenu.js(33,24): BCE0023: No appropriate version of ‘UnityEngine.Network.Connect’ for the argument list ‘(UnityEngine.HostData)’ was found.Assets/scripts/NetworkMenu.js(74,31): BCE0017: The best overload for the method ‘NetworkMenu.JoinServer()’ is not compatible with the argument list ‘(UnityEngine.HostData)’.
this is my script:
#pragma strict
var typeName : String = "UniqueGameName";
var gameName : String = "RoomName";
var hosts : HostData[];
var _NetworkView : NetworkView;
var madeaserver : boolean = false;
var msEvent : MasterServerEvent;
var hostdata : HostData;
var newPlayer : NetworkPlayer;
var i : int = 0;
function Start () {
}
function Update () {
}
private function RefreshHostList()
{
MasterServer.RequestHostList(typeName);
}
function OnMasterServerEvent()
{
if (msEvent == MasterServerEvent.HostListReceived)
hosts = MasterServer.PollHostList();
}
private function JoinServer()
{
Network.Connect(hosts);
}
function OnPlayerConnected ()
{
_NetworkView.RPC("GetNetworkPlayer", RPCMode.AllBuffered, newPlayer);
}
function OnConnectedToServer()
{
Debug.Log("Joined Server");
}
private function StartServer()
{
Network.InitializeServer(4, 25000, !Network.HavePublicAddress());
MasterServer.RegisterHost(typeName, gameName);
}
function OnServerInitialized()
{
Debug.Log("Server Initiliazed");
madeaserver = true;
}
function OnGUI()
{
if (!Network.isClient && !Network.isServer)
{
if (GUI.Button(new Rect(100, 100, 250, 100), "Start Server"))
{
StartServer();
}
}
if (GUI.Button(new Rect(100, 250, 250, 100), "Refresh Hosts"))
RefreshHostList();
if (hosts != null)
{
for (i = 0; i < hosts.Length; i++)
{
if (GUI.Button(new Rect(400, 100 + (110 * i), 300, 100), hosts*.gameName))*
JoinServer(hosts*);*
}
}
}
any help would be appriciated